Please note you get a free digital copy of this game when you buy a boxed edition of Vegetables Deluxe from Psytronik (on cassette).
This game must be played on a real Commodore 64 or an emulator (I recommend VICE)
Coding, music and ingame graphics by Mike Richmond
Title screen and background graphics by Andy Cashmore
Use a joystick in Port 2. While playing, press P to pause and un-pause the game. Press Q from pause mode to quit to the menu screen.
On the menu screen, use joystick left and right to select a game mode. Joystick up and down changes between in-game music and sound effects. Press fire to start the game.
The object of the game is to make lines of three or more matching vegetables. To do so, you can swap the position of any two vegetables on the play screen by holding down fire and pushing in a direction. When there are no valid moves left then the board is shuffled – until you run out of shuffles, then it’s game over!
Match three vegetables and they are removed from the board, with new shapes dropping down to replace them. Occasionally an immovable block will be dropped. These can only be removed by strategically dropping them until a line of three or more immovable blocks is made. Match four shapes in a row to destroy a full row or line and match five to destroy all matching shapes and get an extra shuffle.
There are four game modes, offering a gradually increasing level of challenge.
In casual mode, the emphasis is on a relaxing game, with very few immovable blocks being dropped. It is still possible to run out of moves, so don’t get too complacent!
In classic mode, immovable blocks are periodically dropped, making it gradually harder to make matches.
The objective of shopping mode is to make the number of matches indicated on the left hand side of the screen. At first you need to match 3 of each shape to beat the level, with the number of matches you need to achieve increasing each time
Countdown mode is the biggest challenge of all. You have a short time to make a match before the timer runs out. If you fail to match before then, you lose a shuffle. In this mode, you do not lose a shuffle when there are no valid matches – only when the countdown timer runs out.